At the end of each arc of an adventure (an arc is defined as the beginning and end of a situation or scene that advances the adventure) a character may be awarded a story reward. A character can possess up to two story rewards at a time. If a new one is gained while two are possessed then one of the three story awards must be chosen by the player to be removed. Story awards typically grant a onetime bonus or ability and once that is used it is gone forever. Examples of story awards are given below. This is not a comprehensive list as new story awards can be created and granted dependent upon the players actions during a given arc. However, using a story award does not influence potential story awards gained at a later date. So if a character were to spend A Hero in the Making to save an ally that would not guarantee the character gaining that particular story award again.
A Hero in the Making – granted to a typically non-heroic character for actions that save another character (PC or NPC) from harm in a manner that is a risk for the character.
Granted effect – the character may spend his or her Fate Point to save anyone within awareness of him as an immediate action if the target is Fated, but has no Fate Point of their own to spend. Spending a Fate Point in this way does not fully use it up. If it is used to reduce damage to half then the character may still use their Fate Point to gain a +4 to a saving throw that would save their life and vice versa.
Relentless – granted to a character that displays a reckless disregard for their safety, but still gets the job done.
Granted effect – whenever the character would spend a Fate Point to save their life, whether successful or not, they may spend this story award as an immediate action to make one attack (melee, ranged or spell if primarily a spellcaster and that spell is at least cast as a standard action) against that source of their potential demise.
Seeker of Truth – typically granted to an Inquisitor after an important use of their discern lies ability, a useful casting of speak with dead or any information granting spell, or a story advancing use of sense motive.
Granted effect – the character may spend this story award as a free action any time during their turn to increase the DC to resist an information gaining spell or ability. The character may instead spend this story award as an immediate action to gain a +8 bonus to one sense motive check.
Tactical – granted to a character that proved effective in one or more combats by moving around often.
Granted effect – the character may spend this story award as a free action any time during their turn to gain an additional move action that turn.